Posts Tagged ‘Game’

traditional sports

Thursday, January 28th, 2010

In Beijing, there have many traditional sports. Even now, many people also like it, for example: Kite Flying, Taiji and so on.

Kite Flying

In about the 12th century, Chinese kites spread to the West, and the oriental and Western kite culture was formed after years of development. In this process, Chinese traditional culture integrated with the kite craft, and finally formed the kite culture with unique characteristics.


In some places, flying kites are believed to drive away melancholy and gloom. On the day of the Qingming Festival (when Chinese people pay respect to the dead), people fly the kite high and far, and when it is far enough, people usually cut off the line to free the kite. By this way, according to old sayings, all the melancholy and gloom that has accumulated during the year before will be driven away, and people can expect a better new year without worry of diseases.

Since kites can fly high into the sky, some people believe that kites are the messengers from the Heavenly immortals who can bring people’s wishes to the immortals and bring back good luck to the ground.

Taiji quan

Tai Ji Quan is a major division of Chinese martial art. Tai Ji Quan means “supreme ultimate fist”. Tai means “Supreme”, Ji means “Ultimate”, and Quan means “Fist”.


Tai Ji Quan has its philosophical roots in Taoism and is considered as an internal martial art, utilizing the internal energy, or Qi, and following the simple principle of “subduing the vigorous by the soft”. Taoism is the oldest philosophy of China which is represented by the famous symbol of the Yin and Yang which expresses the continuous flow of Qi in a circular motion that generates two opposite forces, plus and minus, which interact and balance with each others to bring existence to the physical and metaphysical world.

Nowadays, when most people talk about Tai Ji Quan, they are usually referring to the Yang style, which has already spread throughout the world and is practiced by millions of people

Shuttlecock kicking

Shuttlecock kicking, Ti Jian Zi, is another traditional popular folk game.

To make a shuttlecock, a piece of cloth wrapped around a coin is needed, and then a punch of feather is inserted through the coin hole, which retards the rising and descending of the shuttlecock.


There are endless variations in terms of styles and methods of kicking — just as long as the shuttlecock remains in the air. With one leg fixed on the ground, the shuttlecock is kicked by the inner ankle of the other. Some other styles include kicking the shuttlecock back and forth between two people. Those who advance to a high level of mastery can perform some truly impressive feats. The challenge of the increasingly difficult levels of shuttlecock kicking has made it a popular and timeless game among the Chinese children. This game helps people strengthen their legs and enhance their concentration.

Shuttlecock kicking is not only of great fun, but also provides vigorous physical exercise. Besides, it’s convenient to play, for only a very small area is needed to kick the shuttlecock, and it can be practiced just about anywhere and anytime.


Thursday, December 3rd, 2009

Mahjong is a game for four players that originated in China. Mahjong involves skill, strategy, and calculation, as well as a certain degree of luck (depending on the variation played, luck can be anything from a minor to a dominant factor in winning). In Asia, mahjong is also popularly played as a gambling game. In the game, each player is dealt either thirteen or sixteen tiles in a hand, depending on the variation being played. On their turn, players draw a tile and discard one, with the goal of making four or five melds (also depending on the variation) and one pair, or “head”. Winning comes “on the draw” by drawing a new or discarded tile that completes the hand. Thus, a winning hand actually contains fourteen (or seventeen) tiles.GCS1004_100.jpg

Mahjong Competition Rules

The top three in the World Mahjong Championship in Tokyo, October 2002. In the middle: world champion Mai Hatsune, from Japan.

The first Open European Mahjong Championship, Nijmegen, the Netherlands, June 2005.

The winners of the second Open European Mahjong Championship, Copenhagen, Denmark, June 2007. From left: Kohichi Oda, Martin Wedel Jacobsen , and Benjamin Boas.

In 1998, in the interest of dissociating illegal gambling from mahjong, the China State Sports Commission published a new set of rules, now generally referred to as Chinese Official rules or International Tournament rules (see Guobiao Majiang). The principles of the new, wholesome mahjong are: no gambling, no drinking, and no smoking. In international tournaments, players are often grouped in teams to emphasize that mahjong from now on is considered a sport.

The new rules are highly pattern-based. The rulebook contains 81 ombinations, based on patterns and scoring elements popular in both classic and modern regional Chinese variants; some table practices of Japan have also been adopted. Points for flower tiles (each flower is worth one point) may not be added until the player has scored 8 points. The winner of a game receives the score from the player who discards the winning tile, plus 8 basic points from each player; in the case of zimo (self-drawn win), he receives the value of this round plus 8 points from all players.

The new rules were first used in an international tournament in Tokyo, where, in 2002, the first World Championship in Mahjong was organized by the Mahjong Museum, the Japan Mahjong Organizing Committee, and the city council of Ningbo, China. One hundred players participated, mainly from Japan and China, but also from Europe and the United States. Mai Hatsune, from Japan, became the first world champion. The following year saw the first annual China Majiang Championship, held in Hainan; the next two annual tournaments were held in Hong Kong and Beijing. Most players were Chinese, but players from other nations attended as well.

In 2005, the first Open European Mahjong Championship was held in the Netherlands, with 108 players. The competition was won by Masato Chiba from Japan. The second European championship in Copenhagen (2007) was attended by 136 players and won by Danish player Martin Wedel Jacobsen. The first Online European Mahjong Championship was held on the Mahjong Time server in 2007, with 64 players, and the winner was Juliani Leo, from the U.S., and the Best European Player was Gerda van Oorschot, from the Netherlands. The next European Championship will be held in Austria, in 2009.

In 2006, the World Mahjong Organization (WMO) was founded in Beijing, China, with the cooperation of, amongst others, the Japan Mahjong Organizing Committee (JMOC) and the European Mahjong Association (EMA). This organization held its first World Championship in November 2007 in the Chinese town of Chengdu, attended by 144 participants from all over the world. It was won by Li Li, a Chinese student of Tsinghua University.

Critics say that the new rules are unlikely to achieve great popularity outside of tournaments. They argue that regional versions are too well-entrenched, while the mahjong Competition Rules use many unfamiliar patterns. The new mahjong’s advocates claim that it meant to be a standard for international events, not to replace existing variations.[citation needed]

Some other parties have also attempted to create international competition rules. The most noticeable one is the Zung Jung (中庸) Mahjong Scoring System, created by Hong Kong mahjong scholar Alan Kwan. Unlike the Chinese Official rules, Zung Jung is designed with simplicity as one of its design goals and aims to be suitable for casual entertainment as well as tournament play. Zung Jung is adopted by the World Series of Mahjong event held annually in Macau. The World Series of Mahjong was last held in September 2008, in which 302 participants took part. The main event had a prize pool of US$1-million, which was won over three days of play by Alex Ho, from Hong Kong. He won US$500K from the prize pool and a mahjong necklace designed by Steela+Steelo.

Chinese chess

Wednesday, November 4th, 2009

As the fruit of Chinese ancient wisdom, the chess culture is a valuable cultural heritage of China . Together with playing musical instruments , calligraphy and painting, playing chess was considered as one of the four essential skills for a learned scholar. They all are good exercise to temper one’s character and cultivate one’s taste. Among various kinds of chesses, Chinese chess (Xiangqi) and Go Chess (Weiqi) were invented by Chinese people, and enjoys great popularity in the country.


There are many sayings about the origin of Chinese chess. Some believe that it was invented by Shennongshi, a legendary God of farming; while others insist that the game appeared during the Warring States Period (476B.C.-221B.C.) for there’s vivid description in Chuci, Quyuan’s poem. However, the most widely accepted saying goes that the game was invented

Emperor Shun to educate his younger brother Xiang, hence the chess was named Xiangqi.

Chinese Chess is a kind of strategic military game associated with battle affairs. In the early times, it was very popular among the aristocracy. After a long time practice, Chinese Chess was set close to the modern form at the end of Northern Song Dynasty. That’s 32 chess pieces in total, and the chess board with boundary river as well as the rules of the game. It became a widespread game in Southern Song Dynasty. The men of letters such as Li Qingzhao and statesmen such as Wen Tianxiang at that time were fans of Chinese Chess. What’s more, the book on the technique and skills came into being. During the Ming and Qing Dynasties, Chinese Chess was loved by every walk of life. In 1956, Chinese Chess became a national sport game.


Although many people believe that International Chess was invented by Indian, some still hold fast the idea that the game was the invention of ancient Chinese. However, there is no clearly difference between the two. Influenced by different history and geography, the two games have distinctive ways in moving the chess pieces, representing different cultural backgrounds and characteristics. As a form of traditional Chinese culture, Chinese Chess is very popular both at home and abroad. It is estimated that as many as half a billion people know hoe to play the game.


In China , you can see people playing the chess along the street with onlookers gathered around. Here’s a saying for onlookers, watching without telling, a true gentleman. Chinese Chess is easy to play, however a good practice is quite necessary. Playing Chinese Chess is a good chance to pick one’s brain.

•The King moves only one space either horizontally or vertically at a time. Furthermore, the King must always stay within the palace, which is a square marked with an X.

•The Guards move only one space at a time diagonally. Similar to the King, the guards must stay within the palace.

•The Ministers (Elephants) move two spaces at a time diagonally, for example, twp spaces left or right and two spaces up or down in a move. They must stay within their own side of the river. If there is a piece standing midway between the original and targeted position of a minister, the minister is blocked and the movement is not allowed.

•The Rooks (Cars) move one or more than one spaces horizontally or vertically if all positions between the original and targeted positions are without any block.

•The Knights (Horses) move two spaces horizontally and one space vertically or respectively two spaces vertically and one space horizontally. If  there is a piece next to the horse in the horizontal or vertical direction, the horse is blocked and the movement is not allowed.

The Cannons move one or more than one spaces horizontally or vertically like Rook. However, in a capture move, there must be exactly one non-empty space in between

•the original and targeted position. In a non-capture move, all spaces in between must be empty.

•The Pawns (or Soldiers) move one space at a time. If a pawn does not cross the river yet, it can only move forward vertically. Once crossing the river, the pawn can also move horizontally.

•Capture: When a piece moves to a position currently held by an opponent’s piece, it captures that opponent’s piece. The captured piece will be removed from the board.

•King’s line of sight: The two Kings in the board must never be on the same vertical line without any pieces in between them. Any move that puts the two Kings in such a setting is illegal.

•King safety: One must never leave the King to be captured by the opponent in the next move. Any move that put the King in such a setting is illegal.

•End game condition: The game ends when one of the following situations happens:

•Checkmate: If one threatens to capture the opponent’s King and the opponent has no way to resolve the threat, one wins.

Stalemate: If one does not have any valid movement, one loses.